Saturday, March 6, 2010

Pendragon 7: The Quillan Games


By D.J. MacHale

There are a lot of words that describe Quillan. Amusement park…fantasy land…fun house…nightmare. This is a territory that revolves around games. All kinds of games.
The pawns in the games are the people of Quillan. The games they play range from simple physical battles with cross-staves to speed-vehicle races over impossible obstacle courses to computer-driven fantasy games where the players are thrown into virtual reality worlds full of peril and excitement. For the poor players, you either win or you die.
This is the chaos that Bobby finds on Quillan. But Bobby also discovers another aspect of being Lead Traveler that puts him in mortal danger here: he can't kill. It's physically impossible. So Bobby must find another way to win or he won't survive.


Quillan is officially the freakiest place on earth....I mean Halla. It was just insane to read about this place. I swear that D.J. MacHale tries to come up with more and more twisted places as this series plays out. This whole story felt like Bobby was being strung along. I do admit though, it was quite funny (sort of) when Bobby has to stay in this clown room and practically yells in refusal. He classifies people like this: There are those that think clowns are freaky and...clowns. I thought it was hilarious because I myself hate clowns and they creep me out. I love how while all the horrible stuff is happening to Bobby, he finds these mundane little things to over-react about to ground himself. It's very...human. Let's just say the battle on Quillan was depressing, and while finding more answers about the travelers, all it does is provide more questions along with them. Touche MacHale. Touche.

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